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Showing posts from November, 2024

Reverse Engineer: HD Renders

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  HD RENDERS In this assignment, we were tasked to select an object and create it within rhino using a digital calliper to take measurements, I went with the marker, and here are renders of full thing assembled, exploded, and close-ups of the object using key shot to create lighting and background effect. open version closed version exploded version close up of left side exploded                                                                             left side tip close up close up on right side exploded right side tip close up Reflection: Overall I would say this is one of the more tougher assignments I done, as trying to get everything to work was a challenge. Especially that marker part itself, I kept using the taper tool for it, but it would still make the shape all wonky, I finally got ...

Reverse Engineer: Progress II

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  Marker Progress II After dividing parts and taking measurements I started working on the actual marker in rhino. As seen in the picture their aren't many parts you can take out but there are tiny pieces that can be seen.                                                       as seen  from above I first started working on the caps of the marker and the main portion itself, as well as the other components of the lid. These were mainly the easy part of the marker, as it consisted of rectangles using rounded curves and extrude. This is what it looks like when put together, I am currently working on the tips of the actual marker, but I can't for the life of me seem to figure it out, I been using the new tools we learnt last week such as Taper, but I want to make it more skinnier then it actual looks, I'm trying to see if theres a way to do that wit...